It's a holdover from the more classic RPG formula, to have more skills in a certain weapon over another. I understand the idea of weapon and skill leveling in principle. And it wasn't until Mass Effect 3 where it felt like the developers got it right. It's the means by which the game tells its beloved story. ![]() But still, it's what we're going to spend a good portion of the game doing. I'm not usually a fan of Gears of War-style cover shooting, but then again I was a Vanguard on my Insanity playthrough - I never used cover for anything less than a Colossus.Ĭombat is not what anyone plays a BioWare RPG (among the best RPGs) for - they are most loved for their story and characters. Shepard is much more nimble on the battlefield and more visibly adept with their weapons and powers. ![]() ![]() The combat in Mass Effect 3, however, is faster and more fluid.
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